![how is eco global survival game how is eco global survival game](https://www.onrpg.com/wp-content/gallery/eco/ECO-4.jpg)
For nyeste versjon av denne listen, følg denne linken: Følg denne guiden for å gjøre deg selv til administrator. Strange Loop is working towards bridging the gap between games for entertainment and games with purpose.NB! Før du kan utføre administrator-kommandoene nedenfor, må du først gjøre deg selv til administrator på din Eco-server. At Strange Loop he specializes in designing games that allow players to socially interact within complex simulations. John Krajewski is Studio Head of Strange Loop Games and designer of Eco. I hope you’ll join us down this unexplored path. I believe this can have effects well beyond just entertainment. Many games are designed to allow the player to escape their world, we want to make a game that does the opposite: a game that engages the player deeply with the real world through a concentrated virtual recreation of it.
![how is eco global survival game how is eco global survival game](https://media.indiedb.com/images/members/1/733/732044/profile/image4.png)
I believe games can be a lot more than they typically are, they can take on rich real-world topics with a depth and meaningfulness that rivals any other form of media, and we want to push how games are thought of with Eco. We’d like to invite you on this journey, helping spread the word about the game, supporting our Kickstarter, and then participating in development, actively shaping the direction we take. Within the coming months, we will be running a Kickstarter campaign to get this game jump-started, followed by early-access immediately after. Will you find a balance? Will your world survive, or be lost and wiped from existence? Eco is possibly the first video game where your character can actually save the world, because the alternative is for once possible. We’re all in this together, and yet the only enemy is ourselves, the individual’s needs vs the group’s. Is your character a lumberjack specializing in cutting down trees for their livelihood? You’re likely going to have a different idea as to how many trees should be allowed cut down than others. Despite everyone occupying the same world and having the same interest in its survival, individual incentives will make for vastly different positions. Together these features create an extremely powerful tool, a way for the group to guide itself and align its interests in the face of impending crises. To aid in arguing for these type of decisions, the player can use data collected from the ecosystem simulation, using graphs and data as support for laws. Limit the number of trees each player can chop down per day to 10 for example, and they will be physically prevented from chopping an 11th. In Eco you can propose and vote on laws that then become physical limitations in the world. You’ll need to make key decisions as a groupas to the best approach to do that, and the game provides you a tool for that, a virtual government.
![how is eco global survival game how is eco global survival game](https://i.ytimg.com/vi/B7dGyJqv0EI/maxresdefault.jpg)
You’ll need a strong economy that generates resources that can build the civilization, but that does so in a way that doesn’t destroy the ecosystem. To solve this you’ll need to collaborate among a group of dozens of players (and eventually hundreds or thousands of people as we grow the game). Thus you’re facing two existential crises simultaneously: an external threat that you must avert, and the threat of causing your own destruction. This ecosystem is your only lifeline in a race against time, your source of resources that will either prevent humanity’s destruction, or become the source of its destruction when the group squanders its resources. Pollute a section of land with mining runoffs? Your crops are poisoned. Hunt every elk for food? They’re now extinct. Chop down every tree and fail to plant more? They won’t be growing back. Together they form an ecosystem rich with resources, resources that you must use to survive and develop a civilization. They simulate 24 hours a day, living out their lives with or without human interaction, growing, feeding and reproducing. Besides the other players, you’ll be sharing the world with a detailed wilderness simulation full of plants and animals. In order to prevent that catastrophe from happening, you need to build a civilization and advance technology and resources to the point that the crisis can be averted. There’s a world-destroying cataclysm looming, like a drought or a flood or a meteor heading for the Earth, several real-time weeks away. It works like this: a new server is started, and players enter at the beginnings of civilization. It’s not that different from our own world in that way. What’s more, the reason it’s destroyed would be the players’ own fault.
![how is eco global survival game how is eco global survival game](https://mediamaster.vandal.net/m/39225/eco-global-survival-game-20214262043510_30.jpg)
What does that mean exactly? It means you play in a multiplayer world that has the possibility of being permanently destroyed, resulting in server-wide perma death.